![]() ![]() first you select one face (lets say an inside of a door lframe,move the verticies in the editor to the correct possition on the texture where you have painted the door list on. I have a friend that is a really skilled programmer, we are actually working on a script in maya that does this. Otherwise i would search scriptspot, i am sure you can find something that will meet your needs there. unfold 3d has an option that automaticly stack similar islands in top of each other. What i feel is the problem is getting different faces share the same cordinates in the uv editor quickly.If you do it by hand on a big house with door frames,windows,lists this process can be extremly time consuming. ![]() I reccon you are using textools at the moment for max ?, generally when i model stuff its houses and buildings wow style.
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